Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Grashtrike
CR 5Medium Monstrosity
Grashtrike
HP Range10 - 20 (Avg: 15)
AC15
XP1800

Description

Grashtrikes are agile and slippery creatures that excel in hit-and-run tactics on the battlefield. They use their speed and cunning to outmaneuver opponents, striking with precision and retreating before they can be countered.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Barrier of Protection

When the Grashtrike's health drops below 25, it creates a magical barrier that grants it +2 AC until the end of its next turn.

Leaping Slash

The Grashtrike leaps at a target, making a powerful attack that deals 4d6 slashing damage. If the target is not blocking, they must succeed on a DC 15 Strength saving throw or be knocked prone.

Pincer Attack

The Grashtrike makes a melee attack with its pincers, dealing 2d8+4 slashing damage.

Stinger Attack

The Grashtrike strikes with its stinger, dealing 1d10 piercing damage and forcing the target to make a DC 14 Constitution saving throw or become poisoned for 1 minute.

Web Trap

The Grashtrike shoots a web that covers a 20-foot area. Any creature that enters the area must succeed on a DC 13 Dexterity saving throw or be affected by the Slow condition for 15 seconds.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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