Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Grashtrike
CR 5Medium Monstrosity
Grashtrike
HP Range10 - 20 (Avg: 15)
AC15
XP1800

Description

Grashtrikes are agile and slippery creatures that excel in hit-and-run tactics on the battlefield. They use their speed and cunning to outmaneuver opponents, striking with precision and retreating before they can be countered.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Barrier of Protection

When the Grashtrike's health drops below 25, it creates a magical barrier that grants it +2 AC until the end of its next turn.

Leaping Slash

The Grashtrike leaps at a target, making a powerful attack that deals 4d6 slashing damage. If the target is not blocking, they must succeed on a DC 15 Strength saving throw or be knocked prone.

Pincer Attack

The Grashtrike makes a melee attack with its pincers, dealing 2d8+4 slashing damage.

Stinger Attack

The Grashtrike strikes with its stinger, dealing 1d10 piercing damage and forcing the target to make a DC 14 Constitution saving throw or become poisoned for 1 minute.

Web Trap

The Grashtrike shoots a web that covers a 20-foot area. Any creature that enters the area must succeed on a DC 13 Dexterity saving throw or be affected by the Slow condition for 15 seconds.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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