Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range70 - 80 (Avg: 75)
AC15
XP1100
Description
The Shinra Guard Dog is a highly trained beast used by the Shinra Public Security Division. Agile and fierce, it employs a combination of physical attacks and special maneuvers to subdue its foes, often working in tandem with its human handlers.
Details
Size | Medium |
Type | Beast |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Multi-Strike
The Guard Dog makes three attacks: the first attack deals 1d10 + 4 slashing damage, and the next two deal 1d6 + 4 slashing damage each.
Throat Clamp
The Guard Dog lunges at a target, dealing 2d6 piercing damage and grappling them. The target must succeed on a Strength saving throw (DC 15) or be knocked prone and restrained.
Whirlwhip
The Guard Dog spins its head tentacle in a wide arc, dealing 2d8 slashing damage to all creatures within 10 feet and knocking them back 10 feet.