Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range70 - 80 (Avg: 75)
AC15
XP1100
Description
The Shinra Guard Dog is a highly trained beast used by the Shinra Public Security Division. Agile and fierce, it employs a combination of physical attacks and special maneuvers to subdue its foes, often working in tandem with its human handlers.
Details
Size | Medium |
Type | Beast |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Multi-Strike
The Guard Dog makes three attacks: the first attack deals 1d10 + 4 slashing damage, and the next two deal 1d6 + 4 slashing damage each.
Throat Clamp
The Guard Dog lunges at a target, dealing 2d6 piercing damage and grappling them. The target must succeed on a Strength saving throw (DC 15) or be knocked prone and restrained.
Whirlwhip
The Guard Dog spins its head tentacle in a wide arc, dealing 2d8 slashing damage to all creatures within 10 feet and knocking them back 10 feet.