Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Helitrooper
CR 3Medium Humanoid
Helitrooper
HP Range10 - 20 (Avg: 15)
AC15
XP700

Description

The Helitrooper is a flying Shinra scout, adept at maneuvering through the battlefield while keeping a safe distance from its foes. Armed with a gun-arm and capable of swift melee attacks, it poses a unique challenge to adventurers in urban environments.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Gun Arm

The Helitrooper fires a burst of bullets from its gun-arm, dealing 2d8 piercing damage to a target within 60 feet.

Kick

The Helitrooper delivers a swift kick to a target within melee range, dealing 1d10 bludgeoning damage.

Prop Swipe

The Helitrooper performs a dive attack, striking a target within melee range for 3d6 bludgeoning damage and knocking them prone on a failed DC 14 Strength saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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