Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Horned Cripshay
CR 5Large Monstrosity
Horned Cripshay
HP Range150 - 150 (Avg: 150)
AC15
XP1800

Description

The Horned Cripshay is a formidable predator that dominates its territory with brute strength and cunning tactics. It can summon smaller cripshays to aid it in battle and has the ability to devour them to restore its own health, making it a relentless foe in combat.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acid Spit

The Horned Cripshay spits a large blob of acid at a target within 60 feet. The target must make a Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much on a successful one. On a failed save, the target is also poisoned for 1 minute.

Devour

The Horned Cripshay leaps onto a target, binding them to the ground. The target must make a Strength saving throw or take 6d10 bludgeoning damage and be restrained. The Horned Cripshay then summons 3 cripshays and heals for half the damage dealt.

Frenzied Charge

The Horned Cripshay stands on its hind legs and charges forward, using its horns to launch a target into the air. Targets must make a Dexterity saving throw or take 3d10 piercing damage.

Rallying Cry

The Horned Cripshay lets out a deafening roar, summoning 1d4 regular cripshays to the battlefield.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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