Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
The Huntsman
CR 5Medium Humanoid
The Huntsman
HP Range120 - 120 (Avg: 120)
AC18
XP1800

Description

The Huntsman is a formidable mini-boss encountered in the chaotic streets of Midgar. Armed with a blazing red riot shield and a stun baton, he is a relentless foe who excels in melee combat while providing protection to his allies.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesNone
Defenses
Armor Class18
HP Range120 - 120 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Lower Shield

The Huntsman lowers his shield for one turn, becoming vulnerable to physical attacks from the front.

Shield Bash

The Huntsman slams his riot shield into a target, dealing 2d6 bludgeoning damage and pushing them back 10 feet.

Stun Baton Strike

The Huntsman strikes with his stun baton, dealing 3d6 lightning damage and stunning the target until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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