Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
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263 days ago
Last Updated
20 days ago
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Riot Trooper
CR 5Medium Humanoid
Riot Trooper
HP Range100 - 140 (Avg: 120)
AC18
XP1800

Description

The Riot Trooper is a heavily armored infantry unit of Shinra, designed to maintain order and suppress threats with a combination of defensive tactics and melee combat. Equipped with a riot shield and a stun baton, they excel in frontline defense, often working in tandem with other Shinra troops to create a formidable barrier against attackers.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class18
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Riot Shield Defense

The Riot Trooper's shield grants them resistance to all physical damage from frontal attacks. Any physical attack that hits the shield deals only half damage.

Shield Slam

As a reaction to being attacked, the Riot Trooper can perform a shield slam, dealing 1d10 bludgeoning damage and pushing the attacker back 5 feet.

Stun Baton Strike

The Riot Trooper swings their stun baton at a target within melee range, dealing 2d8 bludgeoning damage and stunning the target for 3 seconds on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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