Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Shinra Security Officer
CR 1Medium Humanoid
Shinra Security Officer
HP Range40 - 50 (Avg: 45)
AC15
XP200

Description

The Shinra Security Officer is a basic infantry unit employed by the Shinra Electric Power Company. Trained for combat, they utilize firearms and grenades to maintain order and eliminate threats to Shinra's interests.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Burst Fire

The Security Officer rapidly fires their machine gun for 2 seconds, making three ranged attacks against a target within 60 feet. Each hit deals 1d6 piercing damage.

Close Quarters Combat

The Security Officer can make a melee attack with their gun or a kick, dealing 1d8 bludgeoning damage.

Grenade Toss

The Security Officer throws a grenade at a point within 30 feet, creating an explosion that deals 3d6 fire damage in a 10-foot radius. Affected creatures can make a DC 13 Dexterity saving throw to take half damage.

Machine Gun Fire

The Security Officer fires their machine gun at a target within 60 feet, dealing 2d6 piercing damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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