Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Sentry Launcher is a formidable mechanical guardian designed for both long-range and close-quarters combat. It utilizes advanced missile technology to bombard foes from a distance while also employing a dangerous electric charge when enemies approach too closely.
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 17 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Electro Charge
If a creature is within 10 feet, the Sentry Launcher encases itself in a surge of electricity, dealing 3d6 lightning damage to all creatures within 10 feet. This action cannot be interrupted.
Laser Beam
The Sentry Launcher charges up for one round and then fires a powerful laser beam in a 60-foot line. Each creature in that line must make a DC 15 Dexterity saving throw, taking 6d12 radiant damage on a failed save, or half as much on a success.
Missile Barrage
The Sentry Launcher fires a volley of missiles at a target within 120 feet, dealing 4d10 piercing damage on a hit. The target must succeed on a DC 15 Dexterity saving throw, taking half damage on a success.