Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 51 times |
Cloned | 3 times |
Created | 231 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1800
Description
The Sentry Ray is a stationary mechanical guardian designed by the Shinra Electric Power Company to protect their facilities. It attacks from a distance with a powerful laser beam, capable of stunning its targets and requiring precise timing to avoid its deadly strikes.
Details
Size | Small |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Laser Beam
The Sentry Ray charges up for 2 seconds before firing a powerful laser beam at a target within its line of sight. The target must make a Dexterity saving throw, taking 4d10 radiant damage on a failed save, or half as much on a successful one. The target is also stunned until the end of its next turn.
Overcharge
If the Sentry Ray is not attacked for one round, it can overcharge its next Laser Beam attack, increasing the damage to 6d10 radiant damage.