Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Shock Trooper
CR 3Medium Humanoid
Shock Trooper
HP Range70 - 80 (Avg: 75)
AC15
XP700

Description

The Shock Trooper is a swift and agile combatant in service of the Shinra Public Security Division, specializing in rapid melee attacks and evasive maneuvers. Known for their ability to dodge incoming attacks and surround their foes, they are particularly dangerous in groups, capable of flustering even the most seasoned adventurers.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesNone
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Backspring Kick

The Shock Trooper performs a somersault kick, dealing 2d8 bludgeoning damage and knocking the target 10 feet into the air on a successful hit.

Diving Kick

The Shock Trooper leaps into the air and descends with a powerful kick, dealing 2d6 bludgeoning damage on a successful melee attack.

Multi-Strike Combo

The Shock Trooper unleashes a rapid three-hit melee combo, dealing 1d8+4 slashing damage with each hit. Each hit causes the target to flinch.

Springboard

The Shock Trooper propels themselves towards an opponent, making a melee attack with advantage. On a hit, they deal 1d10+4 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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