Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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Sledgeworm
CR 5Large Construct
Sledgeworm
HP Range10 - 20 (Avg: 15)
AC15
XP1800

Description

The Sledgeworm is a slippery mechanical monstrosity that burrows through the ground, making it difficult to target. With its ability to launch shockwaves and powerful melee attacks, it poses a significant threat, especially when encountered in groups.

Details
SizeLarge
TypeConstruct
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Discharge

After building up energy, the Sledgeworm releases a massive blast from all its holes, dealing 6d10 lightning damage to all creatures in the area and launching them into the air.

Mallet Strike

Emerging from a hole, the Sledgeworm attacks with its mallet, dealing 3d8 bludgeoning damage on a hit.

Rampage

When reduced to half its hit points, the Sledgeworm goes on a rampage, increasing its attack frequency and charging the battlefield.

Rock Hard

Following a successful Torpid Strike, the Sledgeworm charges up and unleashes a massive area attack, dealing 4d10 bludgeoning damage that cannot be blocked.

Shockwave

The Sledgeworm launches small shockwaves along the ground from a distance, dealing 2d6 force damage to all creatures in a line.

Torpid Strike

The Sledgeworm unleashes a wave of energy in a radius around it, inflicting the Stop condition on all creatures within range.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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