Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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The Sweeper
CR 5Large Construct
The Sweeper
HP Range100 - 140 (Avg: 120)
AC16
XP1800

Description

The Sweeper is a mechanical construct designed for crowd control and area denial, utilizing rapid-fire attacks and devastating melee strikes to eliminate threats. Its advanced targeting system allows it to adapt to the battlefield, making it a formidable opponent for any adventurer.

Details
SizeLarge
TypeConstruct
CR5
XP1800
LanguagesNone
Defenses
Armor Class16
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fire Blast

The Sweeper sprays fire from both arms in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC 15), taking 4d6 fire damage on a failed save, or half as much damage on a successful one.

Hard Charger

The Sweeper charges in a straight line, dealing 4d10 bludgeoning damage to any creature in its path. Affected creatures must make a Strength saving throw (DC 15) or be knocked prone.

Rapid Fire

The Sweeper unleashes a barrage of projectiles at a target, dealing 3d8 piercing damage. The target can make a Dexterity saving throw (DC 15) to take half damage.

Stomp

The Sweeper jumps into the air and lands with a crushing stomp, dealing 3d10 bludgeoning damage to all creatures within a 10-foot radius. Affected creatures must make a Dexterity saving throw (DC 15) to take half damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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