Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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207 days ago
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3 days ago
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Unknown Entity
CR 1.5Medium Monstrosity
Unknown Entity
HP Range10 - 20 (Avg: 15)
AC12
XP450

Description

Unknown Entities are grotesque, mutated humanoid experiments created by the Shinra Electric Power Company. They serve as minions for the Failed Experiment, attacking in swarms and providing support to their master during battle.

Details
SizeMedium
TypeMonstrosity
CR1.5
XP450
LanguagesNone
Defenses
Armor Class12
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Energize

The Unknown Entity can absorb energy from nearby allies, regaining 1d8 hit points for each ally absorbed.

Reflect Command

The Unknown Entity can create a reflective barrier around itself or an ally, causing the next spell targeting them to be reflected back at the caster.

Shield Command

The Unknown Entity can bolster itself or an ally with a magical shield, granting a +2 bonus to AC until the start of its next turn.

Swarm Attack

The Unknown Entity attacks with its claws, dealing 1d6 slashing damage to a target within melee range.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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