Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 51 times |
Cloned | 3 times |
Created | 231 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range60 - 60 (Avg: 60)
AC15
XP700
Description
Wayward Wolves are aggressive and resilient beasts that hunt in pairs, known for their tactical behavior in combat. They are capable of dodging ranged attacks and can pin down their prey with powerful melee strikes.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 60 - 60 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Headbutt
The wolf charges at a target, tracking their movements. The target must make a DC 14 Dexterity saving throw. On a failed save, the target takes 3d6 + 4 bludgeoning damage and is knocked prone.
Tackle
The wolf lunges at a target, making a melee attack. On a hit, the target takes 1d10 + 4 bludgeoning damage.
Throat Clamp
The Wayward Wolf attempts to pin down a target within melee range. If successful, the target must make a DC 14 Strength saving throw or take 2d8 + 4 piercing damage and be grappled.