Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range20 - 34 (Avg: 27)
AC12
XP200
Description
Wererats are cunning and agile humanoid rodents that lurk in the shadows of urban environments, often found in sewers and slums. They are known for their ability to summon reinforcements and their penchant for ambush tactics, making them a common nuisance for adventurers.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Call to Arms
The wererat summons 1d4 additional wererats to the battlefield, appearing in unoccupied spaces within 30 feet.
Dust Cloud
The wererat kicks up a cloud of dust, forcing all creatures in a 10-foot radius to make a Dexterity saving throw or be knocked prone.
Lunge
The wererat lunges at a target, making a melee attack with its claws.