Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Kalm Square
Kalm Square
Point of Interest
Details
Coordinates(266, -151)
Description

At the heart of the town lies Kalm Square, a central gathering place where daily life unfolds in steady rhythm. Circular in shape and surrounded by stone-paved streets, the square is a common meeting point for residents—hosting everything from markets and celebrations to quiet conversations. Dominating the center is a large Mako reservoir, a powerful reminder of the town’s reliance on Shinra’s energy grid. Though functional in nature, the structure has become a defining feature of the square and a symbol of Kalm’s blend of tradition and modern dependency.

Appearance

Kalm Square is a broad, circular plaza paved with smooth cobblestones, ringed by benches, lamp posts, and small shops. At its very center stands a towering Mako storage unit—an industrial structure covered in valves, pipes, cooling fans, and heavy mechanical hooks. The reservoir hums faintly, exuding a soft, eerie glow from within its reinforced glass panels. Steam occasionally hisses from the pressure vents, adding motion and sound to the otherwise peaceful setting. Though not as elegant as the nearby Kalm Tower, the Mako tank is undeniably striking, its imposing design creating a stark visual contrast with the quaint buildings and calm atmosphere around it. For many, it is the second most iconic sight in Kalm—both a source of energy and quiet unease.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service