Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 51 times |
Cloned | 3 times |
Created | 231 days ago |
Last Updated | Yesterday |
Visibility | Public |
Weapon Shop
Point of Interest
Details
Coordinates | (147, -45) |
Description
Weapon shops are specialized retail establishments that offer a variety of armaments and combat gear for purchase. Typically found in urban areas or bustling marketplaces, these shops feature an assortment of weapons, including swords, guns, bows, and melee tools, catering to both novice adventurers and seasoned warriors. The interior is often filled with displays showcasing different weapon types, alongside accessories such as ammunition, armor, and other tactical equipment. Knowledgeable shopkeepers provide expert advice, helping customers select the best gear for their needs. The atmosphere can range from utilitarian to elaborate, reflecting the culture and style of the surrounding area.