Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Played | 50 times |
Cloned | 5 times |
Created | 42 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-9983, -5805) to (9967, 6542) |
Khorvaire, a continent scarred by the century-long Last War, hosts diverse nations. Former Galifar, split after King Jarot's death, fuels current tensions. Breland, a cosmopolitan power, eyes Aundair's arcane might warily. Karrnath, disciplined and militaristic, nurses old grudges. Thrane, theocratic, holds Cyre's destruction, the Mourning, with suspicion. The Mourning itself, a magical cataclysm obliterating Cyre, ended the war, leaving a haunted wasteland. The Treaty of Thronehold established uneasy peace, but old rivalries simmer. The warforged, sentient constructs, seek their place. Darguun, goblinoid nations, vie for recognition. The Dragonmarked Houses, powerful guilds, exert economic influence, often beyond national borders. Each nation views others through the lens of war, a mix of fear, resentment, and ambition. The peace is fragile. The continent's future is uncertain, a tapestry of fractured alliances and lingering animosity, shaped by the war's enduring shadow.