Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Played | 50 times |
Cloned | 5 times |
Created | 42 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-7162, -355) to (-3582, 1693) |
The Eldeen Reaches, a vast expanse west of the Five Nations, presents a stark contrast to the industrialized heart of Khorvaire. Here, nature reigns supreme, a wild tapestry of ancient forests, untamed plains, and mystical groves. The Reaches are home to druidic sects, werebeasts, and fey creatures, all deeply connected to the land's primal energies. Druid circles, like the Wardens of the Wood, hold significant influence, guiding the region's spiritual and ecological balance. The Reaches are not without their dangers; corrupted pockets of nature, known as the Mournland's fringe, and territorial beasts pose constant threats. The region's isolation has fostered unique traditions and a deep respect for the natural world, making it a place of both wonder and peril for adventurers.