Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 42 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Merylsward
Area
Details
Size | 0 |
Type | Town |
Coordinates | (-3656, 1004) to (-3583, 1083) |
Description
Merylsward, in northern Eldeen Reaches, sits on Eldeen Bay's southwest shore, linked to Owl's Perch by an Orien road. House Vadalis dominates, ensuring trade and providing amenities. Built on Dhakaani ruins, it's defended against raiders. With 2,000 residents, most work for Vadalis. It features an auction house for magebred creatures and a Kol Korran temple. The town is tied to the Wardens of the Wood and Children of Winter. Daven d'Vadalis, a member of both, was once kidnapped by the Children of Winter, prompting a rescue. Nearby settlements include Svartstrand, a fishing village with black sand, and Uglaness, a community of fishermen, boat builders, and farmers.