Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played50 times
Cloned5 times
Created
42 days ago
Last Updated
18 days ago
VisibilityPublic
Thaliost
Thaliost
Area
Details
Size0
TypeCity
Coordinates(-52, 800) to (71, 931)
Description

Thaliost is a large city in northern Thrane that was originally part of Aundair but was captured by Thrane in 926 YK during the Last War and confirmed as Thrane territory by the Treaty of Thronehold. The citizens of Thaliost still largely consider themselves Aundairian and are divided between bitterness over their political abandonment by Aundair and anger at the theocratic regime of Thrane. Riots and disturbances are not uncommon, leading Thrane to maintain a large garrison of knights in the city to keep order. The city's architecture reflects its Aundairian heritage, with skyraking towers, magically shaped stonework, and treelined boulevards. Thaliost was once connected to Rekkenmark in Karrnath via the White Arch Bridge and lightning rail, but the bridge was destroyed in a magical conflagration. Thaliost is also significant for its history of arcane orders, as it is the birthplace of the Arcane Order of Aureon, which is now the largest and most powerful circle in Aundair.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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