Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played50 times
Cloned5 times
Created
41 days ago
Last Updated
17 days ago
VisibilityPublic
Bloodcliff Bay
Bloodcliff Bay
Area
Details
Size0
TypeBay
Coordinates(-5360, 3108) to (-4503, 3886)
Description

Bloodcliff Bay, a jagged maw gnawing at the Demon Wastes' edge, reeks of sulfur and decay. Crimson cliffs, stained by some ancient, unholy tide, plunge into churning, black waters. The air vibrates with the maddening whispers of trapped fiends, their cries echoing from the bay's depths. Jagged, obsidian rocks, slick with brackish foam, jut from the waves, forming treacherous shoals that have claimed countless ships. Twisted, skeletal trees, remnants of a corrupted forest, claw at the sky along the shoreline, their branches draped with rotting seaweed. The bay's waters, perpetually shadowed by a pall of noxious fumes, conceal grotesque, mutated sea creatures, warped by the Demon Wastes' corrupting influence. Bloodcliff Bay is a place of dread, a gateway to the darkest corners of Eberron, where the veil between worlds thins and the nightmares of the Abyss seep into reality.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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