Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 44 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Bale Thalor
Level 1 Half-Elf Wizard -
A curious half-elf wizard studying at Arcanix, eager to blend magic with innovation and change the world.
Details
Race | Half-Elf |
Class | Wizard |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | -3536, -975 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male half-elf wizard with tousled dark hair and bright green eyes. He wears a deep blue robe adorned with silver runes, and carries a satchel filled with scrolls and arcane components. His pointed ears peek out from beneath his hair, and he has a small silver pendant shaped like a quill around his neck.
personality
Bale is curious and eager to learn, often getting lost in books and experiments. He is friendly and approachable, always willing to help his fellow students, but can be a bit scatterbrained when engrossed in his studies. He values knowledge above all and dreams of one day becoming a renowned mage who can change the world with his discoveries.
backstory
Bale is a young half-elf who grew up in the bustling city of Sharn, where he was exposed to the wonders of magic and technology. His mother, an elven scholar, instilled in him a love for the arcane arts, while his human father, a skilled artificer, taught him the importance of innovation. Now a student at the prestigious Arcanix Institute, Bale seeks to master the intricacies of magic and its applications in the modern world, hoping to bridge the gap between tradition and innovation.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
10
Charisma
12
Armor Class
12
Max HP
8
Speed
30
HP
8 / 8 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook