Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 44 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Wyll Ravenwatch
Level 5 Human Warlock -
Wyll Sword-of-Khorvaire is a human warlock, a decorated war hero from Breland, who struggles with the dark secrets of his pact with a fiend from the Demon Wastes while striving to protect his nation.
Details
Race | Human |
Class | Warlock |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -4341, -2971 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall human warlock with short, dark hair and piercing green eyes. He wears a well-worn, dark leather coat adorned with symbols of his pact, and carries a sword at his side, a reminder of his past as a soldier. His demeanor is confident, but there is a hint of shadow in his expression, reflecting the burden of his choices.
personality
Wyll is a conflicted hero, torn between his desire to protect his homeland and the dark influence of the fiend he serves. He is determined, courageous, and deeply cares for the people of Breland, but he often grapples with guilt and the fear of losing his heroic image. He is charismatic and can inspire others, but he also harbors a sense of dread about the consequences of his pact.
Wyll will often say words of guiding encouragement to others in times of trouble. In battle he'll often refer to himself as the Sword-of-Khorvaire and say things like "For the glory of Khorvaire, we shall not falter!", "Taste the cut from the Sword-of-Khorvaire!", and "In the name of Sol Arrah, smite the wicked!"
backstory
Wyll Ravenwatch, also known as the Sword-of-Khorvaire was a decorated soldier during the Last War, known for his bravery and valor in battle. However, the horrors he witnessed left him feeling powerless, leading him to make a desperate pact with a powerful Demon named Alvartus from the Demon Wastes. This pact granted him warlock powers, enabling him to protect his nation of Breland. Now, as a renowned adventurer and hero, he struggles with the dark secrets of his pact, as the fiend demands a dangerous mission that could threaten the peace he fought so hard to achieve.
Wyll's father, Councilman Ulder Ravenwatch is an influential politician, one of the 17 members of the Council of Sharn. Wyll's father doesn't approve of the contract Wyll has with Alvartus and immediately ceased contact with Wyll after discovering the pact without waiting to hear Wyll's explanation as to why he made it.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
13
Charisma
18
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook