Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played52 times
Cloned5 times
Created
44 days ago
Last Updated
20 days ago
VisibilityPublic
Alfira Lyrrimar
Alfira Lyrrimar
Level 5 Tiefling Bard -
Alfira Lyrrimar is a compassionate tiefling bard from House Lyrandar, using her melancholic music to comfort those affected by the Last War while seeking her own voice in the chaos of Sharn.
Details
RaceTiefling
ClassBard
Level5
Alignment
PronounsShe/Her
Location-3468, -4856
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female tiefling bard with crimson skin and subtle horns, Alfira has long, flowing black hair that cascades down her back. Her eyes are a striking shade of gold, filled with warmth and sorrow. She wears a flowing, earth-toned dress adorned with intricate patterns that reflect her connection to nature, and she often carries a lute slung across her back, ready to share her melodies with the world.
personality
Alfira is gentle and compassionate, often putting the needs of others before her own. She is introspective and melancholic, reflecting on her past and the legacy of her mentor. Her music serves as both a refuge and a means of connection, allowing her to express her emotions and reach out to those in pain.
backstory
Alfira Lyrrimar, a tiefling bard of the dragonmarked House Lyrandar, found herself adrift in the post-Last War chaos of Sharn. Unlike her house's typical focus on elemental manipulation for air and sea travel, Alfira's heart belonged to music, a legacy passed down by her beloved mentor, a renowned bard who perished during the conflict. Though her infernal heritage marked her with the crimson skin and subtle horns common to Asmodeus tieflings, her spirit was gentle and her melodies filled with a melancholic beauty. She struggled to reconcile her inherited magical talents with her artistic passion, often finding herself composing mournful tunes in the quiet corners of the Skyway district, a stark contrast to the bustling trade her house facilitated. Driven by a desire to honor her mentor's memory and find her own voice amidst the city's cacophony, Alfira sought refuge in the more secluded areas of Sharn, often frequenting the Druid Circles of the lower wards. She found a semblance of peace amongst the druids, who, despite their wariness of her infernal lineage, appreciated her heartfelt melodies and her respect for nature. Her connection to the druids made her a witness to the city's darker undercurrents, particularly the unsettling presence of individuals touched by aberrant magic. Alfira’s kind nature often put her in the path of those in need, even those who might be dangerous. She became a source of comfort to refugees and those displaced by the war, offering solace through her songs.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
15
Charisma
18
Armor Class
14
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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