Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 44 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Raphael Vael
Level 20 Tiefling Warlock -
Raphael Vael is a level 20 cambion warlock, master of infernal contracts, who weaves his influence through Khorvaire's elite while harboring dark ambitions tied to the elemental forces of Fernia.
Details
Race | Tiefling |
Class | Warlock |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | -4269, -3113 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, striking cambion with crimson skin and sharp, angular features. His hair is a cascade of dark flames, and his eyes glow with an otherworldly fire. He dresses in elegant, tailored clothing adorned with intricate patterns that hint at his infernal heritage, often accompanied by a silver quill that he uses to draft his contracts.
personality
Cunning, manipulative, and charming, Raphael Vael thrives on the power he wields over others, often finding amusement in their struggles and desires. He is a master of deception, always calculating his next move in the intricate game of power.
backstory
In the bustling metropolis of Sharn, nestled within the towering spires and shadowy undercity, resides Raphael Vael, a charismatic and dangerously alluring cambion. He operates within the intricate web of Khorvairian society, his 'House of Hope' a lavishly appointed establishment rumored to exist within a manifest zone tied to the plane of Fernia, the Sea of Fire. A master of infernal contracts, his elegant quill etches pacts that bind souls to his service in exchange for power, knowledge, or the fulfillment of their deepest desires. Whispers circulate among the city's elite, detailing the seemingly miraculous boons granted by Vael, but always with a hidden, and often devastating, price. His lineage traces back to a potent fire spirit bound to the plane of Fernia, granting him a unique connection to the elemental forces of creation and destruction. He holds a significant, albeit clandestine, position within the infernal hierarchy that subtly influences the ebb and flow of power within the Five Nations. His cunning and manipulative nature are legendary, honed over centuries of navigating the treacherous currents of planar politics and the mortal realm. He finds particular amusement in weaving his influence into the dragonmarked houses, subtly altering their destinies through carefully crafted bargains. His presence in Khorvaire is a constant source of both fascination and dread, as he is a master of disguise and deception, often appearing as a charming noble or a learned scholar, seamlessly blending into the highest echelons of society. He maintains a network of informants and agents, their eyes and ears extending into every corner of the continent, allowing him to anticipate and manipulate events with chilling precision. His ultimate goal remains shrouded in mystery, but it is clear that he seeks to amass power and influence, perhaps to tip the balance of the ongoing cold war, or even to unlock the secrets of the Prophecy itself, using his infernal contracts as the keys to his grand design.
Stats
Strength
10
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
12
Charisma
20
Armor Class
15
Max HP
160
Speed
30
HP
160 / 160 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook