Fantasy
Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.
Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred.
Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between.
Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down.
Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City.
Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played | 52 times |
Cloned | 5 times |
Created | 44 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Zevlor Valerius
Level 5 Tiefling Paladin -
Zevlor Valerius is a determined tiefling paladin leading displaced refugees through Breland, embodying resilience and a fierce commitment to protect the innocent despite the prejudice he faces.
Details
Race | Tiefling |
Class | Paladin |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -1396, 240 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A weathered tiefling paladin with deep crimson skin and curling black horns. He has piercing golden eyes that reflect both wisdom and sorrow. Clad in battered but polished armor adorned with the symbol of the Silver Flame, he carries a shield emblazoned with the same emblem. His long, dark hair is tied back, and he bears scars from past battles, each telling a story of sacrifice and struggle.
personality
Zevlor is fiercely protective, driven by a sense of responsibility for his refugees. He carries the weight of guilt for failing to prevent the persecution of his people, and his leadership is marked by determination and resilience. Though shaken in his faith, he remains committed to the core tenets of his paladin oath: to protect the weak and uphold justice.
backstory
Zevlor Valerius, a weathered tiefling paladin, leads a band of displaced refugees across the war-torn plains of Breland. Once a respected knight of the Silver Flame, he served in the Order of the Pure Heart, dedicated to protecting the innocent from the horrors unleashed by the Last War. However, the rising tide of anti-tiefling sentiment forced him to abandon his oath and seek sanctuary for those ostracized and hunted. His journey began in the aftermath of a manifest zone eruption near Flamekeep, which sparked a wave of suspicion against tieflings. Disillusioned by the betrayal of those he swore to protect, Zevlor gathered the scattered tieflings and fled, navigating the treacherous roads of Breland in search of a safe haven.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
15
Charisma
18
Armor Class
18
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook