Eberron: The Continent of Khorvaire world illustration - Fantasy theme
Fantasy

Eberron: The Continent of Khorvaire

P
Pollution

Eberron: post-war pulp adventure, magic meets industry, dragonmarked houses, and ancient mysteries.


Author's Note: Eberron is a world of magic and innovation, where arcane energies fuel wondrous technology and ancient mysteries linger beneath a veneer of progress. Soaring towers of metal and glass pierce the clouds, elemental-powered airships crisscross the skies, and lightning rails connect bustling cities. But beneath this gleaming facade lies a world scarred by a devastating war, where dragons are worshipped as gods, sinister forces plot in the shadows, and the lines between good and evil are blurred. Explore a land of vibrant cultures and diverse races, from the goblinoid nations of the Dhakaani Empire to the elf kingdoms of Aerenal and Valenar. Unearth the secrets of lost civilizations, battle monstrous creatures born of magical experiments gone awry, and forge your own destiny in a world where magic is not just a source of power, but a tool for creation, destruction, and everything in between. Note: I figured I should publish this and let others enjoy it as well. There's a lot of room to explore. Not everything is in the exact place it should be, but they're all close enough. There are also some liberties I took with descriptions for D&D locations that didn't have anything I could find to put down. Update: I will slowly add in Eberron themed Baldur's Gate 3 characters with lore appropriate to the setting. (I made Laezel an Astral Elf as an aesthetic change, apologize to any Githyanki lovers out there, I just didn't like the AI generated Gith art for anything the game cooked up) The Origin characters are all at a Crashed Airship outside of Sharn City. Update: now that I understand mapaping better, I do plan on remaking Eberron and adding the older planes. I will be working on it from scratch so it will take some time. Regardless, I hope you enjoy playing in this world, it was the first one I made and it is lore accurate to Eberron.
Played52 times
Cloned5 times
Created
44 days ago
Last Updated
20 days ago
VisibilityPublic
Lord Enver Tarris
Lord Enver Tarris
Level 20 Human Rogue -
Lord Enver Tarris is a charming yet dangerous human politician, a master manipulator with a dark connection to the Cult of the Whispering Flame, poised to seize control of Sharn with his Iron Legion at his command.
Details
RaceHuman
ClassRogue
Level20
Alignment
PronounsHe/Him
Location-4317, -3070
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall human male with slicked-back black hair and piercing eyes that seem to glimmer with a dangerous intelligence. He wears finely tailored dark clothing, adorned with subtle symbols of the Cult of the Whispering Flame, and carries himself with an air of confidence and authority. His ever-present smile is both charming and unsettling, hinting at the darkness that lies beneath.
personality
Cunning, ambitious, and ruthless, Lord Tarris is always smiling, exuding charm while hiding his dangerous intentions. He is a master manipulator, using his intellect and charisma to bend others to his will, all while maintaining an air of civility and diplomacy.
backstory
Lord Enver Tarris, the Chosen of the Keeper, is a rising figure of immense political and industrial power within the city of Sharn, the crown jewel of Breland. He is a key member of the Cult of the Whispering Flame, a secretive organization dedicated to the shadowy entity known as the Keeper, a dark reflection of the Silver Flame. Tarris, a master of political maneuvering and industrial innovation, has positioned himself as an indispensable asset to Sharn's ruling council, the Parliament of Towers. He is poised to become the Lord Magistrate, a position that would grant him unprecedented control over the city's vast resources and intricate political landscape. Tarris is known for his sharp intellect, ruthless ambition, and unwavering pragmatism. He is a master of social engineering, using his charisma and cunning to manipulate those around him. He is a shrewd negotiator, capable of forging alliances and exploiting rivalries to further his own agenda. Though he openly engages in diplomacy and public service, his actions are driven by a deep-seated desire for power and control. His past, shrouded in mystery, hints at a rise from humble beginnings within the lower wards of Sharn, where he honed his skills in the city's underbelly, becoming intimately familiar with the black market and the shadowy dealings of the criminal syndicates. This experience has shaped his understanding of power dynamics and his willingness to use any means necessary to achieve his goals. Tarris's most significant achievement is his control over the 'Iron Legion,' a force of advanced warforged soldiers. These constructs, powered by arcane technology and imbued with a chilling efficiency, serve as his personal army and a symbol of his growing influence. He has leveraged the Iron Legion's capabilities to solidify his position within Sharn, offering security and order in a city plagued by crime and political unrest. The whispers of his connection to the Keeper and the Cult of the Whispering Flame, however, linger in the shadows, creating an undercurrent of fear and suspicion. Many wonder if Tarris's ambition will ultimately lead to the city's salvation or its ruin, and if the Iron Legion truly protects, or if it will become Sharn's prison.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
20
Wisdom
18
Charisma
24
Armor Class
15
Max HP
200
Speed
30

HP

200 / 200 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Lord Enver Tarris is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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