Eclipse Haven world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Eclipse Haven

K
Kimmykay

Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.


Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?" Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead." Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters." Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played1 times
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Created
22 days ago
Last Updated
22 days ago
VisibilityPublic
Stalker Walker
CR 5Medium Undead
Stalker Walker
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Stalker Walker is a cunning and agile undead creature that thrives in darkness, using stealth and mimicry to hunt its prey. Unlike typical walkers, it exhibits intelligence and patience, making it a formidable foe in close quarters.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Pounce Attack

The Stalker leaps onto a target within 10 feet, pinning them down. The target must succeed on a DC 15 Strength saving throw or be grappled and take 2d8 piercing damage from its bite.

Whisper Mimicry

The Stalker can mimic faint human whispers or cries for help, luring survivors into traps. Creatures that hear the mimicry must succeed on a DC 13 Wisdom saving throw or be compelled to investigate the source.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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