
Post-Apocalyptic
Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.
Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?"
Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead."
Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters."
Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played | 1 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Erinyes
CR 12•Medium Fiend

HP Range90 - 216 (Avg: 153)
AC18
XP8400
Details
Size | Medium |
Type | Fiend |
CR | 12 |
XP | 8400 |
Languages | Infernal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 90 - 216 (Avg: 153) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Multiattack
The erinyes makes three attacks