Eclipse Haven world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Eclipse Haven

K
Kimmykay

Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.


Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?" Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead." Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters." Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played1 times
Cloned0 times
Created
22 days ago
Last Updated
22 days ago
VisibilityPublic
Deva
CR 10Medium Celestial
Deva
HP Range80 - 192 (Avg: 136)
AC17
XP5900
Details
SizeMedium
TypeCelestial
CR10
XP5900
Languagesall, telepathy 120 ft.
Defenses
Armor Class17
HP Range80 - 192 (Avg: 136)
Damage VulnerabilitiesNone
Damage Resistances,
Damage ImmunitiesNone
Condition Immunities, ,
Actions

Change Shape

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Healing Touch

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Mace

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Multiattack

The deva makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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