Fantasy
An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.
Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲
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The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast).
What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward).
Whats missing:
I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated!
II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are:
1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED]
2. Continental Sections – [COMPLETED]
3. Countries (Empires/Factions)
4. Regions
5. Cities
6. Districts
7. Points of Interest/Notable Features
III. Characters
IV. Monsters
V. Classes
VI. Items
VII. Spells (ehh, not really)
I also need to check on the Races again.
What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator.
Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played | 3 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 28 days ago |
Visibility | Public |
Potion of Poison
Uncommon•Gear (Potion)

Weight0.50 lb.
Description
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Details
Type | Gear |
Category | Potion |
Rarity | Uncommon |
Weight | 0.50 lb. |
Cost | 0 Gold Pieces |