Eldanar-Koth [WIP] world illustration - Fantasy theme
Fantasy

Eldanar-Koth [WIP]

Y
YANLEI

An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.


Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲 — The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast). What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward). Whats missing: I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated! II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are: 1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED] 2. Continental Sections – [COMPLETED] 3. Countries (Empires/Factions) 4. Regions 5. Cities 6. Districts 7. Points of Interest/Notable Features III. Characters IV. Monsters V. Classes VI. Items VII. Spells (ehh, not really) I also need to check on the Races again. What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator. Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played3 times
Cloned0 times
Created
37 days ago
Last Updated
28 days ago
VisibilityPublic
Ice Devil
CR 14Large Fiend
Ice Devil
HP Range95 - 266 (Avg: 181)
AC18
XP11500
Details
SizeLarge
TypeFiend
CR14
XP11500
LanguagesInfernal, telepathy 120 ft.
Defenses
Armor Class18
HP Range95 - 266 (Avg: 181)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities,
Condition Immunities
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

Claws

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

Multiattack

The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

Tail

Melee Weapon Attack:+10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

Wall of Ice

The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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