Fantasy
An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.
Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲
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The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast).
What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward).
Whats missing:
I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated!
II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are:
1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED]
2. Continental Sections – [COMPLETED]
3. Countries (Empires/Factions)
4. Regions
5. Cities
6. Districts
7. Points of Interest/Notable Features
III. Characters
IV. Monsters
V. Classes
VI. Items
VII. Spells (ehh, not really)
I also need to check on the Races again.
What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator.
Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played | 3 times |
Cloned | 0 times |
Created | 37 days ago |
Last Updated | 28 days ago |
Visibility | Public |
Spirit Guardians
Conjuration•Level 3

Description
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Spell Details
Level | 3 |
Range | N/A |