Eldanar-Koth [WIP] world illustration - Fantasy theme
Fantasy

Eldanar-Koth [WIP]

Y
YANLEI

An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.


Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲 — The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast). What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward). Whats missing: I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated! II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are: 1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED] 2. Continental Sections – [COMPLETED] 3. Countries (Empires/Factions) 4. Regions 5. Cities 6. Districts 7. Points of Interest/Notable Features III. Characters IV. Monsters V. Classes VI. Items VII. Spells (ehh, not really) I also need to check on the Races again. What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator. Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played3 times
Cloned0 times
Created
37 days ago
Last Updated
28 days ago
VisibilityPublic
Flaming Sphere
ConjurationLevel 2
Flaming Sphere

Description

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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