Eternal Night world illustration - Fantasy theme
Fantasy

Eternal Night

I
InfamousTub

Gothic/Medieval themed fantasy world. Gritty and dark atmosphere. Battle forces of chaos and evil.


Author's Note: Set in the nation of Cedre, a land once tamed by Humankind. Until recently, when a powerful Demon Lord by the name of Nurk was resurrected from the realm of Haelar. With his influence amongst the nation of Cedre spreading fast; Haelspawn began to grow in number and ferocity. The whereabouts of Nurk are currently unknown, but his influence is seen abroad the world. Undead being raised, witches casting curses, cults performing sacrifices, vampires infiltrating cities. It is up to you to defeat this champion of chaos, or give into the nefarious powers of Haelar.
Played24 times
Cloned3 times
Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
Sanctum Ardor
Sanctum Ardor
Point of Interest
Details
Coordinates(993, -1334)
Description

The headquarters of the Seraph Lancers is located within the heart of Planith, a formidable stronghold dedicated to the protection of the southern lands that sustain Cedre’s agricultural prosperity. This grand, fortified castle sits near the city walls, its towering structure a symbol of both power and defense. Within its walls, vast stables house the prized Seraph Lancer cavalry, renowned for their speed and skill. The castle serves as the strategic center for safeguarding Planith’s fertile fields and ensuring the safety of the region, with the Seraph Lancers ever watchful, ready to defend against any threat to Cedre’s vital southern heart. Once lead by Chapter Chaplain Cirxus, the Seraph Lancers went through a bloody coop where current Chapter Chaplain Ozark gained control. Cirxus and his loyalists were driven from the city.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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