Etheria world illustration - Fantasy theme
Fantasy

Etheria

E
Eina

A dark fantasy world with a touch of steampunk, horror, magic, corruption. But also love and hope.


Author's Note: Based on my dark elven novel and RP campaign Etheria the old Kingdom. //Cecilia Block
Played12 times
Cloned4 times
Created
64 days ago
Last Updated
47 days ago
VisibilityPublic
Hydra
CR 10Huge Monstrosity
Hydra
HP Range250 - 350 (Avg: 300)
AC17
XP5000

Description

The Hydra is a fearsome serpentine creature that dwells in the murky waters of lakes or in larger caves. Known for its many heads and poisonous breath, this ancient monster is a formidable foe, capable of regenerating its heads when severed, making it a true terror of the Underworld. There is a couple of different kinds of Hydras; Golden, Black, Red and Green.

Details
SizeHuge
TypeMonstrosity
CR10
XP5000
Languagesunderstands Common but cannot speak
Defenses
Armor Class17
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesFire
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
Actions

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) piercing damage.

Multiattack

The Hydra makes three attacks: one with its bite and two with its heads.

Poisonous Breath (Recharge 5-6)

The Hydra exhales a cloud of poisonous gas in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Regenerate Heads

When a head is severed, the Hydra regrows two heads after 1d4 rounds unless the neck is cauterized.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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