
A very prosperous city full of opportunities during the day and a seedy, shady underground at night.
Played | 14 times |
Cloned | 2 times |
Created | 163 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
Furious and Ferocious plant creatures that roam the Howling Groves. Its unique nature and environmental adaptations have caused it to be a stealthy and dangerous force to deal with. These beings blend seamlessly with their surroundings, using the shifting shadows and rustling leaves to ambush unsuspecting travelers. The Howling Grove Wraith can emit an eerie sound that mimics the cries of lost souls, inducing fear and confusion in those who hear it.
Size | Large |
Type | Plant |
CR | 8 |
XP | 3900 |
Languages | understands Common but cannot speak |
Armor Class | 16 |
HP Range | 150 - 180 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ambush Strike
The Howling Grove Wraith can move up to its speed without provoking opportunity attacks before it makes a melee attack against a surprised creature.
Soul Wail
The Wraith emits a haunting wail. Each creature within 30 feet must make a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Whirling Tendril
Make a melee attack with a tendril. On a hit, it deals 2d10 slashing damage and the target must make a DC 15 Strength saving throw or be grappled.