Horror
Join the SCP Foundation, a secretive organization containing anomalies that defy reality.
Author's Note: "Choose from one of four classes: Agent, Researcher, D-Class, or Anomaly. If you select Agent, Researcher, or D-Class, your race must be Human. However, if you wish to play as an Anomaly, you may choose any race and select the Anomaly class."
Played | 154 times |
Cloned | 7 times |
Created | 172 days ago |
Last Updated | 49 days ago |
Visibility | Public |
Sword of Wounding
Rare•Weapon (Martial Melee Weapons)

Weight3.00 lb.
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Dollors |