Horror
Join the SCP Foundation, a secretive organization containing anomalies that defy reality.
Author's Note: "Choose from one of four classes: Agent, Researcher, D-Class, or Anomaly. If you select Agent, Researcher, or D-Class, your race must be Human. However, if you wish to play as an Anomaly, you may choose any race and select the Anomaly class."
Played | 48 times |
Cloned | 2 times |
Created | 67 days ago |
Last Updated | Yesterday |
Visibility | Public |
Alchemist's fire (flask)
gear
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 50.00 Dollors |
Description
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.