Fairy Tail: Magic Untamed world illustration - Fantasy theme
Fantasy

Fairy Tail: Magic Untamed

H
HollowLT

Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.


Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land. Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities. Guilds serve as factions, each with its own rules, reputation, and politics. The world is filled with relics, forgotten spells, and legendary beings tied to the past. Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts. The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats. Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played31 times
Cloned2 times
Created
32 days ago
Last Updated
20 days ago
VisibilityPublic
Etherious
CR 20Large Fiend
Etherious
HP Range200 - 300 (Avg: 250)
AC18
XP5000

Description

Etherious are formidable demons born from forbidden magic, created by the dark sorcerer Zeref. They embody chaos and destruction, often serving as powerful antagonists in their realms, wielding immense magical abilities and dark powers.

Details
SizeLarge
TypeFiend
CR20
XP5000
LanguagesInfernal, Common
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dark Magic Blast

The Etherious unleashes a powerful blast of dark energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

Demonic Resilience

The Etherious can use its reaction to reduce damage taken from an attack by half. This ability can be used once per round.

Summon Minions

The Etherious can summon 1d4 lesser demons to aid it in battle. These minions appear in unoccupied spaces within 30 feet of the Etherious and act on its initiative.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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