Fairy Tail: Magic Untamed world illustration - Fantasy theme
Fantasy

Fairy Tail: Magic Untamed

H
HollowLT

Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.


Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land. Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities. Guilds serve as factions, each with its own rules, reputation, and politics. The world is filled with relics, forgotten spells, and legendary beings tied to the past. Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts. The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats. Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played29 times
Cloned2 times
Created
32 days ago
Last Updated
20 days ago
VisibilityPublic
Sea King
CR 15Huge Monstrosity
Sea King
HP Range300 - 400 (Avg: 350)
AC18
XP13000

Description

The Sea King is a colossal fish that rules the depths of the ocean, often summoned or encountered by wizards during their quests. With its immense size and magical presence, it commands respect and fear from all who dwell in the sea.

Details
SizeHuge
TypeMonstrosity
CR15
XP13000
LanguagesAquan, understands Common but cannot speak
Defenses
Armor Class18
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crushing Bite

The Sea King bites down with its massive jaws, dealing 4d12+10 piercing damage.

Summon Sea Creatures

The Sea King can summon 1d4+1 sea creatures (such as sharks or giant octopuses) to aid it in battle.

Tidal Wave

The Sea King creates a massive wave that crashes down in a 60-foot line, forcing creatures to make a DC 20 Strength saving throw or take 6d10 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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