Fantasy
Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.
Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land.
Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities.
Guilds serve as factions, each with its own rules, reputation, and politics.
The world is filled with relics, forgotten spells, and legendary beings tied to the past.
Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts.
The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats.
Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played | 31 times |
Cloned | 2 times |
Created | 32 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
The Jackal Demon is a cunning and malevolent humanoid fiend, known for its explosive abilities and deceptive nature. It thrives in chaos, using its powers to create destruction and fear among its enemies.
Details
Size | Medium |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | Infernal, Common |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Explosive Charge
The Jackal Demon can charge at a target, exploding upon impact. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a successful one.
Infernal Claws
The Jackal Demon makes two claw attacks. Each claw deals 1d8 + 4 slashing damage and an additional 1d6 fire damage.