![Fallout 27 [Expanded] world illustration - Apocalyptic and post-apocalyptic fiction theme Fallout 27 [Expanded] world illustration - Apocalyptic and post-apocalyptic fiction theme](/_next/image?url=https%3A%2F%2Fstorage.googleapis.com%2Ffriends-and-fables-prod%2FRadiant%2520Desolation.png&w=3840&q=75)
The Fallout universe is a post-apocalyptic world set in a retro-futuristic America.
Played | 7 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | Yesterday |
Visibility | Public |
Havenford
Nestled in a valley between rolling hills and rusting transmission towers, Havenford is a quiet, self-sufficient town built from salvaged wood, sheet metal, and remnants of pre-war buildings. Mayor Eliza Trask, a firm but fair leader, ensures the settlement remains peaceful, though tensions simmer beneath the surface. The Town Square, centered around an old water tower, hosts traders and gossiping settlers, while the Workshop Row hums with tinkerers repairing weapons and farm tools. The Windmill Farm, a cluster of makeshift turbines, powers the town’s lights and water purifier. However, Havenford’s safety is fragile—raiders lurk in the nearby ruins, and an unknown force has been attacking brahmin herds at night. The townsfolk welcome newcomers, but some whisper that the mayor is hiding something. For a traveler seeking shelter, Havenford offers warmth and a meal—but it may also be the first taste of the wasteland’s hidden dangers.

The Wasteland
The Wastes is a desolate expanse marked by the remnants of civilization, where crumbling skyscrapers and rusted vehicles are overrun by mutated flora and fauna. Radioactive storms sweep through the area, creating hazardous zones that challenge even the hardiest of adventurers.
Vault 27
Designed to house 5,000 of the most brilliant minds in pre-war America, this vault has a sinister purpose hidden behind its gleaming walls and advanced technology. Vault 27 was created to test the limits of human intelligence and its impact on society. The experiment's goal is to determine whether a community composed solely of highly intelligent individuals can thrive and advance more rapidly than the outside world, or if it will collapse under the weight of its own genius. Upon entering the vault, all dwellers over the age of 18 are required to participate in an annual intelligence assessment known as "The Crucible." This rigorous multi-day examination covers various fields including mathematics, physics, engineering, biology, philosophy, and problem-solving. The Crucible is more than just an examination; it's a life-or-death ordeal. The vault's Overseer, a figurehead selected for their own exceptional intellect, presides over this annual trial. (Crucible details are kept secret.)

Vault 31
Vault 31 was designed as a long-term solitary habitation experiment. Its sole occupant, designated Subject 01, was assured they were the only survivor. Yet, signs of others persist—hastily scrawled notes in unfamiliar handwriting, half-eaten meals, unmade beds. Each morning, everything is reset. Unbeknownst to them, automated systems sedate them nightly, allowing Mr. Handy units to maintain the illusion. Days stretch into months. Is someone else here? Are they losing their mind? The vault’s logs offer no answers—only redacted entries and cryptic system errors.