Fatum et Sanguis world illustration - Vampire theme
Vampire

Fatum et Sanguis

S
Scarticus

Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.


Author's Note: Welcome to Varethis: A Realm of Shadows and Light Varethis is a land shaped by ancient conflicts and fragile alliances, where the echoes of past struggles bleed into the present. It is a world of looming gothic architecture and vibrant sanctuaries, a place where hope clings to the edges of despair. At its heart stand two great cities—Rivenholm, a vampire stronghold draped in mist and mystery, and Ebonreach, a beacon of refuge and resilience. - Rivenholm, where moonlight fights against the encroaching fog that coils through narrow streets. Here, power is measured in blood and secrecy. It is a city governed by the Nightshade Council, a cabal of vampires who manipulate the balance of fear and fealty. Yet beneath the surface, rebellion stirs—the Riven Pact, a clandestine force of hunters and insurgents, fights to loosen the Council’s grip. - Ebonreach, where the weary and the hopeful gather beneath soaring spires. A bastion against encroaching darkness, this city thrives under the guidance of various factions, each playing a vital role in its survival. Throughout Varethis, these factions define allegiances and ambitions: - The Hollow Clergy, a brotherhood of priests and paladins who invoke divine strength to ward off corruption, guiding lost souls toward salvation or judgment. - The Ironhand Guild, a fraternity of artisans and merchants whose craft sustains both cities, shaping weapons, wonders, and wealth alike. - The Eclipsed Circle, scholars of the arcane, harnessing shadow and flame in pursuit of secrets best left buried. - The Rogue’s Syndicate, a network of thieves, spies, and assassins who thrive in shadows, unraveling intrigue and bending fate to their will. - The Dawnforged Order, warriors of indomitable might, standing as shields and swords against the encroaching forces that threaten civilization. Beyond the walls of these cities stretch lands of ruin and wonder—forests where forgotten deities slumber, crypts where the dead refuse peace, and crossroads where destiny is forged with blade and ink. This is the world you will tread, where every choice ripples across Varethis, shaping its fate.
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Created
70 days ago
Last Updated
11 days ago
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Bloodstone Keep

Bloodstone Keep

Bloodstone Keep serves as the central fortress of Rivenholm, a city steeped in intrigue and power struggles. It is the meeting place for the Nightshade Council, where vampire clans vie for dominance, while the Riven Pact conducts guerilla warfare and subterfuge to reclaim control.

Downrise Steps

Downrise Steps

Nestled within the hollows of Rivenholm, Downrise Steps is a labyrinthine quarter that spirals downward, with dark stone paths and precarious multi-tiered buildings. The air is thick with the scent of damp earth and incense, while The Hollow Vault serves as a central hub for whispered deals among merchants and scholars, and The Murmuring Well stands as a haunting reminder of the lost.

Long Hill District

Long Hill District

Long Hill District is a vast, sloping landscape draped in perpetual twilight, where pale grass whispers under the wind and twisted willows cast skeletal shadows. At its heart lies Twilight Grove, an eerie sanctuary with crimson leaves and gnarled roots, humming with unnatural stillness and whispers of the fallen.

New Area

New Area

Old District

Old District

Old District is a haunting remnant of Rivenholm, where silence reigns and the scent of blood lingers in the air. Once a vibrant area, it now stands as a graveyard of crumbling homes and frozen bodies, a testament to the brutal Blood Tax imposed by the noble vampires of White Star.

Old Square

Old Square

Old Square is a district marked by the scars of the Blood Tax, where the nobility's restraint spared many, yet the absence of the taken lingers heavily. The Hollow Market thrives in hushed tones, while the Iron Chapel stands as a somber beacon for mourners, and the grand clock tower tolls a reminder of time's relentless march amidst grief.

Rivenholm

Rivenholm

Once a thriving metropolis, Rivenholm now lies in decay, its streets overgrown and its buildings crumbling. The oppressive rule of vampire overlords from the ominous Bloodstone Keep casts a shadow over the city, instilling fear in the hearts of its remaining inhabitants.

The Free District

The Free District

The Free District stands as a bastion of resistance against the vampiric rule of Rivenholm. Its weathered barricades and defiant torches symbolize the unyielding spirit of its citizens, who fight for freedom amidst the shadows of tyranny.

Varethis, The Dying Lands

Varethis, The Dying Lands

Varethis is a desolate expanse marked by withered vegetation and cracked earth, where the remnants of a once-thriving ecosystem struggle to survive. The air is thick with a sense of despair, and the sun rarely breaks through the heavy clouds, casting a perpetual twilight over the land.

White Star District

White Star District

The White Star District is the opulent heart of Rivenholm, where wealth and intrigue intertwine beneath the facade of aristocratic splendor. Grand manors and opulent courtyards hide a web of secrets, betrayals, and cunning dealings among the city's elite, all set against a backdrop of ancient stone and moonlit avenues.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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