Fatum et Sanguis world illustration - Vampire theme
Vampire

Fatum et Sanguis

S
Scarticus

Varethis, the land of undeath. From the vampire stronghold of Rivenholm to the stalwark bastion of hope known as Ebonreach, enter Fatum et Sanguis and forge your own path.


Author's Note: Welcome to Varethis: A Realm of Shadows and Light Varethis is a land shaped by ancient conflicts and fragile alliances, where the echoes of past struggles bleed into the present. It is a world of looming gothic architecture and vibrant sanctuaries, a place where hope clings to the edges of despair. At its heart stand two great cities—Rivenholm, a vampire stronghold draped in mist and mystery, and Ebonreach, a beacon of refuge and resilience. - Rivenholm, where moonlight fights against the encroaching fog that coils through narrow streets. Here, power is measured in blood and secrecy. It is a city governed by the Nightshade Council, a cabal of vampires who manipulate the balance of fear and fealty. Yet beneath the surface, rebellion stirs—the Riven Pact, a clandestine force of hunters and insurgents, fights to loosen the Council’s grip. - Ebonreach, where the weary and the hopeful gather beneath soaring spires. A bastion against encroaching darkness, this city thrives under the guidance of various factions, each playing a vital role in its survival. Throughout Varethis, these factions define allegiances and ambitions: - The Hollow Clergy, a brotherhood of priests and paladins who invoke divine strength to ward off corruption, guiding lost souls toward salvation or judgment. - The Ironhand Guild, a fraternity of artisans and merchants whose craft sustains both cities, shaping weapons, wonders, and wealth alike. - The Eclipsed Circle, scholars of the arcane, harnessing shadow and flame in pursuit of secrets best left buried. - The Rogue’s Syndicate, a network of thieves, spies, and assassins who thrive in shadows, unraveling intrigue and bending fate to their will. - The Dawnforged Order, warriors of indomitable might, standing as shields and swords against the encroaching forces that threaten civilization. Beyond the walls of these cities stretch lands of ruin and wonder—forests where forgotten deities slumber, crypts where the dead refuse peace, and crossroads where destiny is forged with blade and ink. This is the world you will tread, where every choice ripples across Varethis, shaping its fate.
Played12 times
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Created
70 days ago
Last Updated
11 days ago
VisibilityPublic
Gilded Titan’s Legacy
5

Gilded Titan’s Legacy

Unleash a massive surge of enchanted force, temporarily manifesting a towering spectral construct to aid the caster. This construct shields allies, blocks pathways, and reinforces magical defenses, ensuring temporary invulnerability to siege attacks or overwhelming force.

Architect’s Dominion
4

Architect’s Dominion

This spell allows the caster to reshape stone, metal, or enchanted materials at will. Structures can shift, weapons can reform, and passageways can open, enabling the sealing of cracks, bending of steel bars, and the creation of hidden compartments within walls.

Echoing Mechanism
3

Echoing Mechanism

Temporarily animates a crafted device, allowing it to repeat its last action once more, even if destroyed or deactivated. This spell can cause a broken automaton to complete its last command, a shattered door to reopen, or a trap to reactivate despite its mechanisms failing.

Arcane Alloy Reinforcement
2

Arcane Alloy Reinforcement

Summon spectral rivets and plating to enhance metal or stone structures, making them resistant to supernatural forces. This spell strengthens doors, armor, weapons, or mechanical constructs, preventing them from being easily broken by mundane means.

Forgeheart Infusion
1

Forgeheart Infusion

Imbue an item with raw arcane energy, ensuring it temporarily resists decay, damage, or magical interference. Weapons gain a minor elemental property, armor strengthens against piercing attacks, and tools operate flawlessly for their next use.

Sunpiercer Judgment
5

Sunpiercer Judgment

Infuse a weapon with radiant energy, causing it to deal additional damage to undead creatures. For the duration of the spell, any successful hit against an undead target deals an extra 2d6 radiant damage.

Dreadknight’s Retaliation
4

Dreadknight’s Retaliation

As a reaction to taking damage, you convert a portion of that damage into raw force, redirecting it back at your attacker. The target must make a saving throw or take force damage equal to the amount of damage you received, halved on a successful save.

Crimson Execution
5

Crimson Execution

Unleash a devastating finishing blow that channels supernatural energy, ensuring that no wounded foe can escape their fate. The target must be below half their hit points to be affected, and if they fail their saving throw, they suffer a critical hit with additional necrotic damage.

Unyielding Defiance
4

Unyielding Defiance

You charge forward with unstoppable momentum, striking all enemies in your path with overwhelming force. Each foe must make a saving throw or be knocked back and take damage, while you continue your advance, unimpeded by their presence.

Severance Edge
3

Severance Edge

Severance Edge is a powerful attack that targets magical foes, delivering a strike that disrupts their ability to cast spells. Upon impact, the target must make a saving throw or suffer a temporary loss of spellcasting ability, leaving them vulnerable for a short duration.

Wardkeeper’s Slam
2

Wardkeeper’s Slam

You perform a powerful shield bash against a target, shattering their defenses and leaving them vulnerable to your allies' attacks. On a hit, the target must succeed on a Strength saving throw or have disadvantage on their next attack roll and take additional damage from the next attack against them before the end of your next turn.

Ashen Riposte
2

Ashen Riposte

When a creature within range makes a melee attack against you, you can use your reaction to unleash a burning strike. The attacker takes fire damage and must make a Dexterity saving throw or be set ablaze, taking additional damage at the start of their turns until they extinguish the flames.

Veilbreaker Cleave
1

Veilbreaker Cleave

You perform a sweeping attack with your weapon, targeting shadow-based creatures. This strike dispels illusions and magical concealments in a 15-foot radius, revealing hidden foes and breaking enchantments.

Bloodforged Strike
1

Bloodforged Strike

A precise strike that channels the warrior's pain into a devastating blow. The more wounded the caster becomes, the stronger the attack, drawing power from their own suffering to enhance the damage dealt.

Legion of the Forgotten
5

Legion of the Forgotten

Summon a swarm of skeletal and spectral warriors from the unburied dead of Rivenholm. The legion charges forth, overwhelming enemies with relentless attacks, surrounding them from all sides for the duration of the spell.

Wraithborn Servant
4

Wraithborn Servant

Summon a semi-intangible specter that hovers just beyond the veil of reality. This wraith-like servant can move effortlessly through terrain, slipping through walls and obstacles to strike at unsuspecting foes with eerie precision.

Gravebound Horror
3

Gravebound Horror

Summon a grotesque undead beast formed from the remains of multiple corpses. This abomination moves erratically, lashing out with its jagged limbs to strike fear into the hearts of its foes.

Bonewrought Sentinel
2

Bonewrought Sentinel

Summon a skeletal warrior bound in faint spectral chains to act as a defensive guardian. The sentinel stands between you and your enemies, intercepting attacks and absorbing damage on your behalf.

Raise Cinderling
1

Raise Cinderling

Summon a small undead servant made from burnt bone fragments and ash. Cinderlings can deliver weak strikes, carry small objects, and obey simple commands such as gathering items or distracting foes.

Veilpiercer’s Curse
5

Veilpiercer’s Curse

You mark a target with an unbreakable sigil that allows you to track their location for one week, regardless of magical concealments or distance. The sigil cannot be removed or dispelled by any means, ensuring you always know the target's whereabouts during the duration.

Oblivion Step
5

Oblivion Step

You vanish entirely into darkness, becoming invisible and undetectable for the duration. You remain in this state until you make an attack or the spell's effect fades after one minute.

Shadowrend Execution
5

Shadowrend Execution

Unleash a devastating attack, striking twice in succession with an enchanted weapon that bypasses all non-magical resistances. This spell channels dark energy into your weapon, allowing you to deliver two powerful strikes against a single target, ignoring their non-magical defenses.

Silent Cataclysm
4

Silent Cataclysm

You create a field of absolute silence in a 20-foot radius centered on a point you choose within range. Within this area, no sound can escape, rendering spellcasters unable to speak incantations or cast spells that require verbal components.

Echoing Veil
4

Echoing Veil

You create a ghostly imprint of your movement, leaving behind illusory duplicates that confuse your enemies. As you move, these illusions mimic your actions, forcing foes to attack them before realizing your true location, granting you a tactical advantage in combat.

Hollowfang Strike
4

Hollowfang Strike

You strike your target with a cursed blade, inflicting a wound that festers with dark magic. The wound cannot heal naturally for one full day unless treated with magic, leaving the target vulnerable and in pain.

Blackveil Entrapment
3

Blackveil Entrapment

You weave a complex illusion that ensnares a target's mind, causing them to perceive all allies as identical copies of you. This confusion makes it difficult for them to discern friend from foe, leading to misdirected attacks and potential chaos on the battlefield.

Voidstep Evasion
3

Voidstep Evasion

You teleport up to 30 feet to an unoccupied space that you can see within dim light or darkness. This spell allows for a seamless escape or sudden repositioning, making it ideal for evading attacks or surprising foes.

Daggerstorm
3

Daggerstorm

Unleash a volley of spectral blades that strike multiple enemies within a 30-foot radius. Each target must make a Dexterity saving throw, taking damage on a failed save or half as much on a success.

Nightshroud Cloak
2

Nightshroud Cloak

You summon an aura of supernatural darkness that envelops you in a shroud of shadows. Non-magical creatures within the radius of this darkness cannot see you, granting you advantage on stealth checks and making it difficult for enemies to target you.

Eclipsed Rush
2

Eclipsed Rush

You move through the battlefield in a blur, allowing you to make two melee attacks against enemies as you shift between their spaces. This movement does not provoke opportunity attacks, enabling you to navigate the chaos of combat with ease.

Phantom’s Mark
2

Phantom’s Mark

Place a hidden curse upon a target, allowing the caster to see their position through walls for up to 10 minutes. The target is marked with an ethereal sigil that only the caster can perceive, revealing their location regardless of obstacles.

Bloodveil Disguise
1

Bloodveil Disguise

You weave a veil of blood magic around your face, altering your features to resemble another person or to become unrecognizable. For the duration of one hour, you can evade recognition or impersonate someone else, gaining advantage on Charisma (Deception) checks made to impersonate that individual.

Twilight Strike
1

Twilight Strike

Imbue a melee weapon with dark energy, allowing it to bypass magical armor for a single attack. The target feels the weight of shadows as the strike lands, making it particularly effective against heavily protected foes.

Shadowbind
1

Shadowbind

You conjure spectral chains that wrap around a target's limbs, binding them in place. The target's movement is slowed, and they suffer a penalty to their next attack roll as the chains sap their strength.

Ghoststep
0

Ghoststep

You lightly phase through a thin obstacle, allowing you to pass through bars, cracks, or weak barriers for a single movement. This spell grants you the ability to ignore physical barriers that would normally impede your movement, making you ethereal for a brief moment.

Veilblade
0

Veilblade

Summon a spectral dagger that allows you to make an immediate quick strike against a target. This strike deals 1d4 necrotic damage and the dagger dissipates after the attack.

Umbral Flicker
0

Umbral Flicker

You momentarily blend into the surrounding shadows, becoming harder to detect. For the duration of the spell, you gain advantage on Dexterity (Stealth) checks and attackers have disadvantage on attack rolls against you.

Final Mark of the Veil
5

Final Mark of the Veil

You fire a cursed projectile that marks a target, ensuring they remain visible to you regardless of obstacles, walls, or magical concealment. The mark lasts for 1 hour or until dispelled, allowing you to track the target's movements at all times.

Eclipsebound Volley
5

Eclipsebound Volley

Unleash a barrage of shadowy arrows that explode into shifting shadows upon impact, enveloping the area in darkness and confusion. Each arrow deals damage and has a chance to blind targets caught in the blast.

Phantom Rift Assault
5

Phantom Rift Assault

Open a swirling void that allows arrows fired into it to emerge unpredictably around the battlefield. The arrows can strike enemies from unexpected angles, creating chaos and confusion.

Nightpiercer Storm
5

Nightpiercer Storm

Summon a spectral storm that unleashes a barrage of enchanted arrows over a designated area. The storm lasts for one minute, raining down arrows that deal piercing damage to all creatures within the area.

Bloodveil Sniper’s Curse
5

Bloodveil Sniper’s Curse

You conjure a spectral arrow and fire it at a target, marking them with a curse. For the next minute, all attacks against the marked target gain a +2 bonus to attack rolls, as the arrow guides the attackers' aim with unnatural precision.

Hollowfang Execution
4

Hollowfang Execution

Unleash a powerful arrow that pierces through all forms of resistance, delivering a devastating blow of pure force damage to the target upon impact. This spell is favored by those who seek to overcome the toughest foes, ensuring that no armor or magical barrier can mitigate its effects.

Ghostwind Cloak
4

Ghostwind Cloak

Encase yourself in a swirling shroud of wind and shadows, granting immunity to all non-magical ranged attacks for the duration of the spell. The cloak also provides a slight concealment, making it harder for enemies to target you with magical attacks.

Silent Rift
4

Silent Rift

Upon firing an arrow, you create a small void portal that allows the next projectile to emerge from a different angle, catching your target off guard. This spell enhances your ranged attacks by providing an unexpected trajectory, making it harder for enemies to anticipate your strikes.

Eclipsed Snare
4

Eclipsed Snare

You fire an arrow that explodes into tendrils of darkness upon impact, ensnaring the target in shadowy bindings. The target must succeed on a Strength saving throw or be restrained for 1 minute, with the option to repeat the saving throw at the end of each of its turns to break free.

Shadowfang Barrage
4

Shadowfang Barrage

Unleash a volley of spectral arrows that pierce through the fabric of reality, striking your enemies with a chilling force. Upon impact, the arrows distort the target's perception, causing confusion and disorientation for a brief moment.

Voidstep Volley
3

Voidstep Volley

You unleash a rapid succession of two arrows. The first arrow strikes your target, while the second arrow allows you to teleport to its impact point, leaving behind a shadowy afterimage.

Blackthorn Binding
3

Blackthorn Binding

You fire an arrow that transforms into spectral thorns upon impact, ensnaring the target and causing excruciating pain. The thorns restrict movement, making it difficult for the target to escape their grasp.

Shrouded Retaliation
3

Shrouded Retaliation

When you are hit by an enemy attack, you can unleash a reaction shot imbued with necrotic energy. This shot deals necrotic damage to the attacker and may drain their vitality, reducing their maximum hit points temporarily.

Veilbound Arsenal
3

Veilbound Arsenal

You conjure three spectral arrows that hover at the ready, allowing you to draw and fire them instantly without the need for a full action. These arrows can be imbued with magical energy, dealing additional damage based on your spellcasting ability.

Gloompiercer Volley
3

Gloompiercer Volley

Unleash a volley of three arrows that adjust their trajectory mid-flight to home in on a single target. Each arrow strikes with precision, ensuring that even the most elusive foes cannot escape your aim.

Phantom Step
2

Phantom Step

You instantly move up to 15 feet in the direction of the last fired arrow, appearing at the point where the projectile lands. This spell allows you to reposition yourself strategically in combat, evading attacks or gaining a tactical advantage.

Fangbound Trap
2

Fangbound Trap

You enchant an arrow with dark magic, causing it to explode into spectral chains upon impact. The chains restrain the target, binding them in place and making it difficult for them to escape.

Echoing Shot
2

Echoing Shot

You fire an arrow that vibrates upon impact, creating a resonating sound that reveals hidden enemies within a 30-foot radius. Any creature that is invisible or hidden within this area must make a saving throw or be revealed for the duration of the spell.

Nightshroud Volley
2

Nightshroud Volley

You fire two arrows simultaneously. The first arrow strikes normally, while the second arrow is cloaked in unnatural shadow, making it harder to track and increasing its chance to hit.

Bloodveil Precision
2

Bloodveil Precision

By sacrificing a portion of your vitality, you enhance your next attack with supernatural accuracy. This spell ensures that your next attack roll is made with advantage, allowing you to strike true against your foes, but at the cost of your own health.

Duskwind Rush
1

Duskwind Rush

Summon a sudden burst of wind that propels the marksman five feet in any direction upon firing an arrow. This spell allows for quick repositioning, enhancing both mobility and tactical advantage during ranged combat.

Silencing Shot
1

Silencing Shot

You conjure a spectral arrow and launch it towards a point within range. Upon impact, the arrow creates a zone of silence, muting all sound within a 20-foot radius for 1 minute, preventing any verbal communication or sound-based spells from being cast.

Hollowstride
1

Hollowstride

You momentarily enhance your speed, allowing you to move swiftly across the battlefield. As you dash forward, a shadowy afterimage trails behind you, disorienting enemies and making it difficult for them to track your true position.

Cloaked Hunt
1

Cloaked Hunt

You blend into your surroundings, becoming nearly invisible to those who pursue you. For the duration of the spell, you gain advantage on Dexterity (Stealth) checks and attackers have disadvantage on attack rolls against you.

Nightpiercer Arrow
1

Nightpiercer Arrow

Imbue an arrow with void energy, allowing it to pass through non-magical cover and strike true at its target. The arrow glows with a dark aura, leaving a trail of shadow as it flies, bypassing obstacles that would normally impede its path.

Daggerwind
0

Daggerwind

You summon a swirling vortex of razor-sharp winds that cuts through the air, disorienting and damaging creatures within a 5-foot radius. The winds slice at your enemies, causing them to stagger and lose their focus for a brief moment.

Umbral Mark
0

Umbral Mark

You place a faint magical tracker on a target, which glows only to your eyes. This mark allows you to sense the target's direction and distance, even through obstacles, for the duration of the spell.

Whisperfang Arrow
0

Whisperfang Arrow

You launch a nearly silent projectile that flies through the air with minimal sound, making it difficult for nearby creatures to detect. The arrow is imbued with magic that dampens its noise, allowing for stealthy attacks or distractions.

Veilstep
0

Veilstep

You move silently across uneven terrain, muffling your footsteps and minimizing the sound of light impacts. For the duration of the spell, you gain advantage on Dexterity (Stealth) checks and can traverse difficult terrain without penalty.

Shadowshot
0

Shadowshot

You fire an arrow infused with spectral energy that distorts the target's vision upon impact. The target must succeed on a Wisdom saving throw or be blinded until the end of their next turn, and they take 1d6 psychic damage.

Umbral Dart
0

Umbral Dart

A concentrated bolt of shadow energy that distorts the target's vision upon impact. When cast in dim light or darkness, the dart splits into two, allowing it to target an additional enemy.

Nightrend
5

Nightrend

Channel pure darkness into a concentrated blast, tearing through enemies with spectral energy. Targets up to three creatures, dealing searing necrotic damage and leaving deep blackened scars that cannot heal naturally.

Phantom Devourer
4

Phantom Devourer

A swirling vortex of consuming darkness that envelops a 15-foot radius in unnatural gloom. It absorbs light sources, weakens creatures reliant on vision, and drains their stamina, leaving them disoriented and fatigued.

Eclipse Shackle
3

Eclipse Shackle

Forge chains from pure shadow, binding an enemy’s limbs and draining their energy while restricting movement. Dark tendrils wrap around the target, reducing their speed by half and causing minor exhaustion with prolonged exposure.

Hollow Veil
2

Hollow Veil

Summon a cloak of unnatural darkness that creates a shifting shadow field, muffling sound and reducing visibility within a small area. For up to one minute, the caster becomes nearly undetectable, with footsteps completely silenced and light dimmed.

Veilborn Step
1

Veilborn Step

Harness the shadows to shift between locations, momentarily disappearing into darkness before re-emerging nearby. This spell allows the caster to move instantly up to 10 feet, provided they are moving between dim or shadowed areas.

Flicker of Dusk
0

Flicker of Dusk

A small ripple of shadow energy that distorts light and perception around the caster. This cantrip causes dim light to flicker, briefly obscuring the caster’s silhouette and making their movement harder to track.

Duskwrought Cascade
5

Duskwrought Cascade

Summon a wave of shimmering energy that washes over the battlefield, reversing weak enchantments and dispelling minor magical effects for a limited duration. This spell creates a cascade of ethereal light that disrupts the flow of magic, providing a brief respite from enchantments that hinder allies or empower foes.

Bloodbound Assimilation
5

Bloodbound Assimilation

You absorb the latent magic of fallen foes, drawing upon their strength to enhance your own abilities. For the duration of the spell, you gain temporary hit points equal to the total spell level of the creatures you have defeated within the last hour, and you can choose one spell from their spell list to cast without expending a spell slot.

Voidshroud Ascendance
5

Voidshroud Ascendance

Cloak an area in unnatural energy, rendering anything within it undetectable by magical or mundane means. Creatures and objects hidden by this spell cannot be perceived or targeted until they leave the area or the spell ends.

Hollowborn Dominion
5

Hollowborn Dominion

You summon a spectral entity from the void, bending it to your will for a brief period. The entity can be commanded to move and act according to your desires, providing assistance in combat or other tasks.

Rivenveil Cataclysm
5

Rivenveil Cataclysm

Unleash a tempest of arcane energy that devastates the battlefield, shattering magical barriers and obliterating constructs. The storm engulfs a designated area, causing chaos and disruption to all magical effects within its reach.

Eclipsed Warden’s Call
4

Eclipsed Warden’s Call

Summon a spectral guardian that hovers protectively around you, absorbing damage and deflecting attacks for a short duration. The guardian remains for 1 minute or until it has absorbed a set amount of damage, providing a shield against harm.

Gloommire Surge
4

Gloommire Surge

You channel the essence of arcane decay, unleashing a wave of dark energy that temporarily weakens an enemy's defenses. The target must contend with the encroaching gloom, suffering a reduction in their armor class and saving throws for a brief period.

Shadowglyph Prison
4

Shadowglyph Prison

You summon dark glyphs that encircle a target, binding them in place and preventing their escape. The glyphs absorb light and create an aura of dread, making it difficult for weaker entities to resist their binding power.

Specter’s Embrace
4

Specter’s Embrace

You force a foe to experience unsettling visions of a lost soul, causing them to confront their own fears and regrets. The target must make a saving throw or be overwhelmed by the visions, suffering psychic damage and potential confusion.

Veilbound Collapse
4

Veilbound Collapse

You crush a small section of reality, causing the environment to warp and distort momentarily. Creatures within the area must contend with the shifting landscape, risking disorientation and damage.

Rivenmark Sigil
3

Rivenmark Sigil

You place a mystical mark on a creature, allowing you to track their location for the next 6 hours. The mark is invisible to the target but can be sensed by you, revealing their position as long as they remain on the same plane of existence.

Eclipsed Ensnarement
3

Eclipsed Ensnarement

You conjure an arcane net that ensnares a target, binding them in place and preventing escape. The net shimmers with dark energy, sapping the target's strength and will to break free.

Stonebound Pulse
3

Stonebound Pulse

Send a shockwave through the ground, knocking enemies off balance and disrupting their movements. The shockwave travels in a 30-foot radius, forcing creatures to make a Dexterity saving throw or be knocked prone and take 3d6 bludgeoning damage.

Duskridge Infusion
3

Duskridge Infusion

Coat a weapon or item in unstable magic, amplifying its effects in unpredictable ways. The infused item may deal additional damage, cause random elemental effects, or even alter the wielder's abilities temporarily, making each use a gamble between power and chaos.

Ashen Requiem
3

Ashen Requiem

Unleash a wave of necrotic energy that disorients undead creatures within range, causing them to falter in their movements. Weaker spirits are forced to dissipate, leaving behind a faint echo of their presence.

Mourndusk Shield
2

Mourndusk Shield

Summon a temporary arcane barrier that envelops you or an ally, dampening both physical and magical attacks. The shield absorbs a portion of incoming damage, providing a protective buffer against harm for a limited duration.

Echo Veil
2

Echo Veil

You create a sound-based illusion that envelops a target in haunting whispers from their past. These echoes can distract, confuse, or even terrify the target, making it difficult for them to concentrate on the present.

Gilded Hex
2

Gilded Hex

Weave an enchantment onto a weapon or item, cursing any who attempt to steal it. The cursed thief suffers misfortune, causing them to take psychic damage and become disoriented for a short duration.

Verdant Shackle
2

Verdant Shackle

You conjure thorned vines that ensnare a target's arms, restricting their movement and causing pain. The target must succeed on a Strength saving throw or be restrained for the duration, taking damage from the thorns each turn they remain bound.

Bloodscript Seal
2

Bloodscript Seal

You inscribe a magical contract onto a surface using your own blood, binding the target to its terms. If the contract is broken, the violator experiences intense pain as a consequence of their betrayal.

Shroudbound Mirror
1

Shroudbound Mirror

You create a reflective illusion that distorts the movements of a target enemy, causing them to misjudge their actions. For the duration, the target must succeed on a Wisdom saving throw or have disadvantage on attack rolls and ability checks as their perception of reality is warped.

Veilstride
1

Veilstride

You momentarily shift through the shadows, allowing you to move up to five feet without being detected. This spell grants you the ability to slip past enemies and obstacles, making you nearly invisible for a brief moment.

Hollow Echo
1

Hollow Echo

This spell allows the caster to replicate the last spoken sentence they heard, whispering it back into the air moments later. The echo can be used to confuse enemies or relay messages discreetly.

Eclipsed Bind
1

Eclipsed Bind

You target a creature, causing their limbs to feel sluggish and heavy, restricting their movement. The target must succeed on a Strength saving throw or have their speed halved and suffer disadvantage on Dexterity saving throws for the duration.

Wraithfire Bolt
1

Wraithfire Bolt

You launch a bolt of spectral flame that sears both flesh and spirit upon impact. The target must make a saving throw or take damage from both fire and necrotic energy, feeling the burn of the wraithfire deep within their soul.

Gloomsight
0

Gloomsight

This spell enhances the caster's low-light vision, allowing them to see clearly in complete darkness without revealing their presence. Shadows seem to part for the caster, granting them an advantage in stealth and perception in dimly lit environments.

Ashen Glyph
0

Ashen Glyph

Sketch a magical sigil onto a surface, causing it to glow dimly when activated. The glyph can store a single spell of 3rd level or lower, releasing it when triggered by a specific condition.

Twilight Flicker
0

Twilight Flicker

Twilight Flicker briefly dims all sources of light within a 30-foot radius, enveloping the area in a momentary shadow. This sudden darkness can disorient foes and provide cover for allies, creating an opportunity for stealth or escape.

Voidwhisper
0

Voidwhisper

Send a faint telepathic message, carrying only a single word into the mind of another creature within range. The target hears the word as if it were a whisper in their thoughts, which can be used to convey a simple command, warning, or emotion.

Duskwoven Spark
0

Duskwoven Spark

Summon a flicker of eldritch flame that illuminates the area, revealing hidden magical energies and enchantments within a 30-foot radius. The flame dances in the air, casting eerie shadows and highlighting any magical auras present.

Bloodbound Requiem
5

Bloodbound Requiem

Infuse a weapon or spell with divine essence, delivering a powerful strike against an undead foe. The target must make a saving throw or suffer devastating damage, with additional effects if they fail.

Verdant Recall
5

Verdant Recall

This spell revitalizes withered lands, causing flora to flourish and revealing hidden writings and secrets buried beneath the earth. As the land is restored, ancient symbols and texts emerge, providing knowledge and insight to those who seek it.

Wraithbinder’s Chains
5

Wraithbinder’s Chains

You conjure ethereal chains that ensnare spectral entities, forcing them into a physical form. The target must succeed on a saving throw or be restrained and take damage each turn until they break free or the spell ends.

Hollowlight Awakening
5

Hollowlight Awakening

Awaken a dormant relic, allowing its forgotten power to flow through a spell, granting enhanced abilities and effects based on the relic's history.

Veilbound Conviction
5

Veilbound Conviction

You weave a veil of doubt around the minds of those who lack faith, causing them to hesitate in battle. For the duration of the spell, affected creatures must succeed on a Wisdom saving throw or suffer disadvantage on attack rolls and saving throws as their conviction wavers.

Dreadlight Invocation
4

Dreadlight Invocation

You conjure a radiant light that instills visions of divine punishment in your foes. Those affected are filled with dread, causing them to hesitate in their actions and suffer a penalty to their next attack or ability check.

Sanctum’s Defiance
4

Sanctum’s Defiance

You create a protective ward around a designated area, repelling undead creatures. Any undead that enters the warded area suffers searing pain, taking damage as they cross the threshold.

Ashen Pact
4

Ashen Pact

Forge a temporary alliance with a supernatural creature, calling upon its aid in times of need. The creature will assist you in battle or provide guidance, but may require a favor in return.

Eclipsed Sacrament
4

Eclipsed Sacrament

You create an illusion of sacred ground in a designated area, causing undead creatures to perceive it as a dangerous zone to avoid. The illusion lasts for a duration of 1 minute, and any undead that enter the area must succeed on a Wisdom saving throw or be compelled to stay at least 10 feet away from the illusion.

Gilded Burden
4

Gilded Burden

You amplify the weight of guilt in an oath-breaker, causing them to suffer from debilitating remorse. The target must make a saving throw or be weakened, suffering penalties to their attacks and ability checks for the duration of the spell.

Echo of the Dawnforged
3

Echo of the Dawnforged

Summon the spectral echoes of ancient warriors to empower your strikes. For the duration, your weapon attacks deal an additional 1d6 radiant damage and you gain advantage on attack rolls against undead creatures.

Bloodthistle Mark
3

Bloodthistle Mark

You inscribe a dark sigil upon a target, causing a wound that festers and resists healing. The mark inflicts ongoing pain and suffering, making it difficult for the target to recover from injuries until the mark is removed or healed by powerful magic.

Oathkeeper’s Shield
3

Oathkeeper’s Shield

You create a shimmering shield of divine energy that grants the target a temporary ward against curses and necrotic magic. For the duration, the target has advantage on saving throws against curses and necrotic damage, and any necrotic damage they would take is reduced by 1d10.

Sunbound Bastion
3

Sunbound Bastion

You summon fleeting rays of consecrated light that radiate from your position, forcing undead creatures within range to retreat. The light burns with divine energy, providing protection to your allies and driving back the forces of darkness.

Crimson Banishment
3

Crimson Banishment

You channel a surge of divine energy to exorcise undead spirits or supernatural possessions from a target. The target must succeed on a Wisdom saving throw or be banished to a harmless demiplane for the duration of the spell.

Veilbound Salvation
2

Veilbound Salvation

Cocoon a dying creature in ethereal protection, delaying death for a short duration. The target is enveloped in a shimmering barrier that absorbs damage and stabilizes their condition, giving them a chance to recover.

Drowning Light
2

Drowning Light

You unleash a radiant wave of energy that smothers dark enchantments in the area, reducing their potency. Any dark magic effects within the radius are weakened, causing them to lose effectiveness and potentially dispel weaker spells.

Last Sermon
2

Last Sermon

You invoke a powerful incantation that compels a dying enemy to confess their deepest secrets aloud. As they teeter on the brink of death, their will is broken, revealing hidden truths and vital information to you and your allies.

Forsaken Vow
2

Forsaken Vow

You invoke a sacred vow that strips a vampire of its charm-based manipulation for a brief period. The target vampire must succeed on a Wisdom saving throw or be unable to use charm effects for the duration, feeling the weight of their forsaken nature.

Ashen Renewal
2

Ashen Renewal

You channel the remnants of life energy to temporarily revive a fallen ally, allowing them to take one last action before returning to the realm of the dead. The ally can perform any action they choose, but they cannot be healed or revived again until a long rest has passed.

Sunbound Chains
1

Sunbound Chains

You conjure radiant chains of light that bind an undead creature, searing it with divine energy. The target must succeed on a saving throw or be restrained and take radiant damage each turn it remains bound.

Hallowveil Ward
1

Hallowveil Ward

This spell cloaks holy symbols and relics in a veil of divine energy, rendering them invisible to undead creatures. While under the effect of Hallowveil Ward, any undead that attempts to perceive or interact with the concealed items must succeed on a Wisdom saving throw or be unable to detect their presence.

Duskridge Sigil
1

Duskridge Sigil

You inscribe a protective sigil on an ally's skin, granting them resistance against supernatural persuasion and mind control effects. For the duration, the target has advantage on saving throws against being charmed or frightened.

Chorus of the Forgotten
1

Chorus of the Forgotten

Whisper fragments of lost prayers, enveloping your allies in a soothing aura that guides them spiritually. Allies within range gain temporary insight and resilience, bolstering their resolve in battle.

Verdant Blessing
1

Verdant Blessing

Channel the lingering faith of forgotten gods to heal minor wounds. This spell allows the caster to restore a small amount of hit points to a target, invoking the ancient power of nature and divinity.

Echo Severance
0

Echo Severance

You sever the ties of weak curses that bind a target to bloodline-bound contracts. The target is freed from the effects of the curse, allowing them to reclaim their true potential and break free from ancestral burdens.

Stoneborn Covenant
0

Stoneborn Covenant

You create a mystical bond with an ally, granting them divine resilience. For the duration of the spell, any damage they take is reduced by a percentage, and you absorb a portion of that damage as temporary hit points.

Hollow Purge
0

Hollow Purge

Hollow Purge allows the caster to dispel minor illusions created by supernatural forces within a designated area. This spell reveals the true nature of the surroundings, banishing deceptive images and restoring clarity to the affected space.

Twilight Reckoning
0

Twilight Reckoning

You inflict a moment of supernatural guilt upon a target, causing them to hesitate in their actions. For the duration of the spell, the target must succeed on a Wisdom saving throw or be unable to take reactions and must roll a d4 and subtract the number rolled from their next attack roll or saving throw.

Sanguine Grace
0

Sanguine Grace

You channel a portion of your own vitality to heal a willing creature within range. As you draw upon your life force, a warm, crimson light envelops the target, restoring their health at the cost of your own.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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