Vikings of Norðurland world illustration - Viking theme
Viking

Vikings of Norðurland

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Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.


Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil. Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region. The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future. Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played17 times
Cloned4 times
Created
135 days ago
Last Updated
19 days ago
VisibilityPublic
Necklace of Prayer Beads
Necklace of Prayer Beads
Gear
Details
TypeGear
CategoryWondrous Items
RarityRare
Weight0.10 lb.
Cost0 Gold Pieces
Description

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. | d20 | Bead of... | Spell | |---|---|---| | 1-6 | Blessing | Bless | | 7-12 | Curing | Cure wounds (2nd level) or lesser restoration | | 13-16 | Favor | Greater restoration | | 17-18 | Smiting | Branding smite | | 19 | Summons | Planar ally | | 20 | Wind walking | Wind walk |

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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