Viking
Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.
Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil.
Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region.
The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future.
Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played | 43 times |
Cloned | 4 times |
Created | 218 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |