Viking
Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.
Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil.
Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region.
The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future.
Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played | 17 times |
Cloned | 4 times |
Created | 124 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Potion of Poison
gear
Details
Type | Gear |
Category | Potion |
Rarity | Uncommon |
Weight | 0.50 lb. |
Cost | 0 Gold Pieces |
Description
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.