Vikings of Norðurland world illustration - Viking theme
Viking

Vikings of Norðurland

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Step into the lives of Vikings in the coastal village of Skogarvik, Norðurland.


Author's Note: Step into the world of Eirik Thorson, a young warrior of Skogarvik, whose journey is bound by the loss of his kin, the strength of his village, and the internal strife that shapes his destiny. Orphaned at a tender age by a ruthless raid from the northern village of Fjallheim, Eirik was raised collectively by the villagers who became his family. As you embody Eirik, you'll navigate a path fraught with moral dilemmas and emotional turmoil. Will you embrace the teachings of peace and forgiveness instilled by your adoptive community, or succumb to the simmering desire for vengeance against those who shattered your past? Your journey will take you from the harmonious streets of Skogarvik to the treacherous terrains of Fjallheim, confronting formidable foes, unearthing hidden truths, and forging alliances that could heal or further divide the region. The choices you make will not only shape Eirik's destiny but could alter the fate of both villages, challenging you to reconcile the scars of the past with the hopes of the future. Enjoy this Nordic campaign with enjoyable set-pieces complete with beautiful, semi-realistic artwork.
Played43 times
Cloned4 times
Created
218 days ago
Last Updated
82 days ago
VisibilityPublic
Balor
CR 19Huge Fiend
Balor
HP Range147 - 378 (Avg: 263)
AC19
XP22000
Details
SizeHuge
TypeFiend
CR19
XP22000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class19
HP Range147 - 378 (Avg: 263)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities,
Condition Immunities
Actions

Longsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Multiattack

The balor makes two attacks: one with its longsword and one with its whip.

Teleport

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Whip

Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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